Communication Game HEKITORU

The concept for an intuitive two-player communication game. There are no target users, so it can be played with family or friends. Players place blocks in the box, and the player with the most areas covered on the sides at the end is declared the winner. Children and their parents test-played the game and over 90% responded that it was fun in a follow-up questionnaire. I was in charge of graphic design and product design.

  • Role Designer and Team Project
  • For The client is Parents and Children
  • Type Communication Design and Game Design


Photo of Product

Photo of Product and rule book

How to Play

Output – Product Design